When developing a game or app, it is always important to consider the strengths and weaknesses of the platform you’re targeting. This way, you can ask what kinds of software work best in that context ...
Unity’s sizzle reel of titles for this year’s keynote is quite something. You’d expect indie darlings such as Maquette, Outer Wilds and 12 Minutes. But then there’s Amplitude Studios’ reimagining of ...
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