“Game” and “Configuration” are two words that are heard together almost too frequently together. Whenever an intriguing new game or the next big instalment of a popular game is announced, the first ...
8月初,2018年中国游戏开发者大会(CGDC 2018)在上海开幕。本次大会和China Joy(中国国际数码互动娱乐展览会)一起成为游戏界各家企业以及游戏开发者技术分享,展示设备等的重要舞台。AMD图形引擎技术专家花杰(曾就职于国内知名互联网与游戏公司,于2017年 ...
The new Vulkan API from Khronos officially unveiled today, and it promises to bring low-overhead gaming to mobile developers in a cross-platform, cross-GPU way. Share on Facebook (opens in a new ...
The Khronos™ Group, an open consortium of leading hardware and software companies, today announced the availability of technical previews of the new Vulkan™ open standard API for high-efficiency ...
原神在更新5.8版本过后,采用部分高端SoC芯片的设备,将在新版本后默认开启Vulkan图形API。 原神在更新5.8版本过后,采用部分SoC芯片的设备,将在新版本后默认开启Vulkan图形API。从官方提供的型号来看,近几年推出的高端芯片均位列其中,采用相关设备的玩家 ...
Minecraft has recently announced an array of major overhauls and changes, including the transition from legacy OpenGL to Vulkan. This new graphics API is set to modernise the graphics and improve ...
Khronos announces the release of the Vulkan 1.2 specification for GPU acceleration. This release integrates 23 proven extensions into the core Vulkan API. Before we ...
Vulkan™ is the new generation, open standard API for high-efficiency access to graphics and compute on modern GPUs. This API is designed from the ground up to provide applications direct control over ...
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