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Second in a 3-course series on the methods and theory of computer graphics, this project-oriented course explores how to describe shapes, movement, and lighting effects beyond the built-in abilities ...
An introduction to the programming principles, methods and techniques of computer graphics. The course covers general graphics methods and techniques, graphics transformations, drawing algorithms, 3D ...
Graphics controllers have been an important part of computer systems almost since their inception and they have steadily progressed from providing limited support for low resolution displays to ...
The course is targeted at students with a wide range of backgrounds in Computer Graphics, ranging from students with no previous experience to students with undergraduate courses in Computer Graphics.
Introduction to graphics systems and concepts. History of graphics. Introduction to hardware, software, and mathematical tools. Graphics languages and APIs (OpenGL and other traditional and web-based ...
Programming in assembly language and C for students with prior experience in Java. Topics include binary number encodings, instruction set architecture, assembly language programming, and instruction ...
Today we begin our discussion of computer graphics. Today we begin our discussion of computer graphics. So we ended last episode with the proliferation of command line (or text) interfaces, which ...
This introductory course is designed for non-graphic design majors and focuses on the basic elements of graphic design. Words, pictures, time, and space are all the domain of the graphic designer - ...
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