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  1. Unity - Scripting API: Random.Range

    Description Returns a random float within [minInclusive..maxInclusive] (range is inclusive). If minInclusive is greater than maxInclusive, then the numbers are automatically swapped. …

  2. Random.Range not working? - Unity Engine - Unity Discussions

    2020年11月28日 · UnityEngine.Random.Range is simpler to understand than System.Random.Next, and probably the one you want to be using in this case. It is also …

  3. c# - Random Numbers in Unity3D? - Stack Overflow

    2015年1月27日 · I'm hoping to use this code to make my enemy wander around when not doing anything by randomly choosing an integer that decides which direction he walks (up, left, right, …

  4. How to use random values in Unity (with examples)

    2021年9月27日 · How to use Random Range in Unity To create a single random number using the Random Range function, simply pass in the minimum and maximum values that you want …

  5. Basics of Random.Range in Unity C# - YouTube

    2022年12月30日 · In this Unity 3D tutorial, I'll be teaching you guys the basics of Random.Range and how it can be used In Unity C#.

  6. Unity Random Range: Mastering Random Number Generation

    2025年4月27日 · Understanding Unity’s Random.Range function is crucial for generating random numbers within specific bounds in your game development projects. This function is versatile, …

  7. Unity - Manual: Random

    Random.Range gives you a random number between a minimum and maximum value that you provide. It returns either an integer or a float, depending on whether the min and max values …

  8. Random.Range: Int or Float? - Unity Engine - Unity Discussions

    2023年11月4日 · How exactly do I determine if using Random.Range is operating to return floats or ints? It makes a pretty big difference, especially since the max for one is inclusive and the …

  9. TIL Random.Range & Random.Range are NOT the same : r/Unity3D - Reddit

    2020年4月6日 · If you use floats, the max value is inclusive. If you use integer, the max value is exclusive. Meaning Random.Range (0f,1f) CAN return 1, and Random.Range (0,1) CANT …

  10. Unity - Scripting API: Random

    Getting random numbers is easy, because there is no need to new an instance and manage its storage. However, static state is problematic when working with threads or jobs (the generator …